Cranky Frog
A downloadable game
Buy Now$1.00 USD or more
Help Cranky escape the toy factory. Stick to walls, jump, and croak your way as far as you can get through an endless onslaught of bugs, boxes, and pipe obstacles.
Cranky Frog is an endless side scrolling platforming game for the Playdate built as development practice and spurred by just an interest in the system as a whole.
Please note that this game runs ONLY on the Playdate or Playdate Simulators
Features
- 2 Styles of play (Jumper or Scroller)
- High Score Trackers
- Endless runs
- Smooth FPS
Controls
- Use the Crank to Aim your jump
- Press and hold DOWN
- Use the Crank to Charge your jump
- Release DOWN to jump
- Press A to Croak, it doesn't do anything but you could do it
Credits
Art, Development, Sound: Erik Onaperd
Music: NOT JAM [itchio]
Dither CSP Brushes: Pixelglade [twitter]
Purchase
Buy Now$1.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
CrankyFrog.pdx.zip 10 MB
README.txt 2.4 kB
Development log
- Minor UI Update (v1.0.4)Feb 03, 2023
- Minor UI Update (v1.0.3)Jan 02, 2023
Comments
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EDIT – I'm an idiot and didn't read the new 'how to play' screen. I'd still be great to have a nice list-mode icon so it sits nice with all the other games though please.
Hi - I think your game might be broken on the latest playdate firmware or something. The crank works, but no button gets the frog moving in either game-mode.Also would it be possible to add a list-mode icon to the game please?
It's a fun little game, but is there a way to see the controls in-game? If not, it might be worth adding a tutorial or how to play screen for people who are playing it for the first time.
While the intent was to keep it simple and clear enough for people to feel their way through the game I agree that a 'How To' screen at the very least would be helpful! Update incoming.
Really fun and chalenging game with a lot of polish and a nice visual style!
Had one (very nitpicky) issue with the game:
Could you switch the A & B Buttons in the game over menu?
In the current menu A is on the left for restart and B is on the right for the title screen. However on the Playdate, the A-Button is on the right and the B-Button is on the left. Which made me always accidentally press the wrong button since I was only looking for where the buttons were on the screen.
The user experience would definitely be enhanced if the Title screen B-Button was on the left and the Resume A-Button was on the right.
Cheers!
Fully agreed! Update incoming.